using UnityEngine;

public class WaitServerPanel
{   
    public GameObject Go { get; private set; }
    public Transform Tf { get; private set; }
	public UISprite Circle1_sp { get; private set; }
	public UISprite Circle2_sp { get; private set; }

    public WaitServerPanel(GameObject obj)
    {
        Go = obj; Tf = obj.transform;
		Circle1_sp = Tf.Find("Circle1_sp").GetComponent<UISprite>();
		Circle2_sp = Tf.Find("Circle2_sp").GetComponent<UISprite>();
    }
}